<html>
	<head>
		<meta charset="utf-8"></meta>
		<title>BGridLayout</title>
		<link href="./style.css" rel="stylesheet" type="text/css"/>
	</head>
	<body>
		<h1>BGridLayout</h1>
		<p>Inherites from <a href="BLayout.html">BLayout</a></p>
		<p id="resume"></p>
		<h2>public</h2>
		<table id="public"><tr><td align="right"></td><td><a href="#BGridLayout(BWidget*)">BGridLayout</a>(BWidget* host = 0);</td></tr>
			<tr><td align="right"></td><td><a href="#BGridLayout(const BString&,BWidget*)">BGridLayout</a>(const BString& name, BWidget* host = 0);</td></tr>
			<tr><td align="right"></td><td><a href="#BGridLayout(Policy, Policy,BWidget*)">BGridLayout</a>(Policy widthPolicy, Policy heightPolicy, BWidget* host = 0);</td></tr>
			<tr><td align="right"></td><td><a href="#~BGridLayout()">~BGridLayout</a>();</td></tr>
			<tr><td align="right">void </td><td><a href="#setSpacing(int)">setSpacing</a>(int spacing);</td></tr>
			<tr><td align="right">void </td><td><a href="#setColumnSpacing(int)">setColumnSpacing</a>(int spacing);</td></tr>
			<tr><td align="right">int </td><td><a href="#columnSpacing()">columnSpacing</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setRowSpacing(int)">setRowSpacing</a>(int spacing);</td></tr>
			<tr><td align="right">int </td><td><a href="#rowSpacing()">rowSpacing</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setHandleSize(const BSize&)">setHandleSize</a>(const BSize& handleSize);</td></tr>
			<tr><td align="right">const BSize& </td><td><a href="#handleSize()">handleSize</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setSplitable(bool)">setSplitable</a>(bool splitable);</td></tr>
			<tr><td align="right">bool </td><td><a href="#splitable()">splitable</a>() const;</td></tr>
			<tr><td align="right">bool </td><td><a href="#setRowCount(int)">setRowCount</a>(int rowCount);</td></tr>
			<tr><td align="right">int </td><td><a href="#rowCount()">rowCount</a>() const;</td></tr>
			<tr><td align="right">bool </td><td><a href="#setColumnCount(int)">setColumnCount</a>(int columnCount);</td></tr>
			<tr><td align="right">int </td><td><a href="#columnCount()">columnCount</a>() const;</td></tr>
			<tr><td align="right">bool </td><td><a href="#setAlign(int, int, Align)">setAlign</a>(int row, int column, Align align);</td></tr>
			<tr><td align="right">Align </td><td><a href="#align(int, int)">align</a>(int row, int column) const;</td></tr>
			<tr><td align="right">bool </td><td><a href="#setAlign(BObject*, Align)">setAlign</a>(BObject* object, Align align);</td></tr>
			<tr><td align="right">Align </td><td><a href="#align(BObject*)">align</a>(BObject* object) const;</td></tr>
			<tr><td align="right">bool </td><td><a href="#setStretch(int, int, const BSizeStretch&)">setStretch</a>(int row, int column, const BSizeStretch& stretch);</td></tr>
			<tr><td align="right">const BSizeStretch& </td><td><a href="#stretch(int, int)">stretch</a>(int row, int column) const;</td></tr>
			<tr><td align="right">bool </td><td><a href="#setStretch(BObject*, const BSizeStretch&)">setStretch</a>(BObject* object, const BSizeStretch& stretch);</td></tr>
			<tr><td align="right">const BSizeStretch& </td><td><a href="#stretch(BObject*)">stretch</a>(BObject* object) const;</td></tr>
			<tr><td align="right">bool </td><td><a href="#setColumnStretch(int, float)">setColumnStretch</a>(int column, float stretch);</td></tr>
			<tr><td align="right">float </td><td><a href="#columnStretch(int)">columnStretch</a>(int column) const;</td></tr>
			<tr><td align="right">bool </td><td><a href="#setRowStretch(int, float)">setRowStretch</a>(int row, float stretch);</td></tr>
			<tr><td align="right">float </td><td><a href="#rowStretch(int)">rowStretch</a>(int row) const;</td></tr>
			<tr><td align="right">bool </td><td><a href="#setColumnPolicy(int, Policy)">setColumnPolicy</a>(int column, Policy policy);</td></tr>
			<tr><td align="right">Policy </td><td><a href="#columnPolicy(int)">columnPolicy</a>(int column) const;</td></tr>
			<tr><td align="right">bool </td><td><a href="#setRowPolicy(int, Policy)">setRowPolicy</a>(int row, Policy policy);</td></tr>
			<tr><td align="right">Policy </td><td><a href="#rowPolicy(int)">rowPolicy</a>(int row) const;</td></tr>
			<tr><td align="right">bool </td><td><a href="#setWidget(int, int, BWidget*,Align)">setWidget</a>(int row, int column, BWidget* widget, Align align = Align_Center);</td></tr>
			<tr><td align="right">bool </td><td><a href="#setLayout(int, int, BLayout*,Align)">setLayout</a>(int row, int column, BLayout* layout, Align align = Align_Center);</td></tr>
			<tr><td align="right">bool </td><td><a href="#setSpacer(int, int, BSpacer*,Align)">setSpacer</a>(int row, int column, BSpacer* spacer, Align align = Align_Center);</td></tr>
			<tr><td align="right">bool </td><td><a href="#setSpring(int, int, BSpring*,const BSizeStretch&)">setSpring</a>(int row, int column, BSpring* spring, const BSizeStretch& stretch = 99999.0f);</td></tr>
			<tr><td align="right">BSpacer* </td><td><a href="#setSpacer(int, int, const BSize&,Align)">setSpacer</a>(int row, int column, const BSize& size, Align align = Align_Center);</td></tr>
			<tr><td align="right">BSpring* </td><td><a href="#setSpring(int, int,const BSizeStretch&)">setSpring</a>(int row, int column, const BSizeStretch& stretch = 99999.0f);</td></tr>
			<tr><td align="right">bool </td><td><a href="#insertWidget(BWidget*,Align)">insertWidget</a>(BWidget* widget, Align align = Align_Center);</td></tr>
			<tr><td align="right">bool </td><td><a href="#insertLayout(BLayout*,Align)">insertLayout</a>(BLayout* layout, Align align = Align_Center);</td></tr>
			<tr><td align="right">bool </td><td><a href="#insertSpacer(BSpacer*,Align)">insertSpacer</a>(BSpacer* spacer, Align align = Align_Center);</td></tr>
			<tr><td align="right">bool </td><td><a href="#insertSpring(BSpring*,const BSizeStretch&)">insertSpring</a>(BSpring* spring, const BSizeStretch& stretch = 99999.0f);</td></tr>
			<tr><td align="right">BSpacer* </td><td><a href="#insertSpacer(const BSize&,Align)">insertSpacer</a>(const BSize& size, Align align = Align_Center);</td></tr>
			<tr><td align="right">BSpring* </td><td><a href="#insertSpring(const BSizeStretch&)">insertSpring</a>(const BSizeStretch& stretch = 99999.0f);</td></tr>
			<tr><td align="right">bool </td><td><a href="#remove(int, int)">remove</a>(int row, int column);</td></tr>
			<tr><td align="right">bool </td><td><a href="#removeRow(int)">removeRow</a>(int row);</td></tr>
			<tr><td align="right">bool </td><td><a href="#removeRows(int, int)">removeRows</a>(int row, int count);</td></tr>
			<tr><td align="right">bool </td><td><a href="#removeColumn(int)">removeColumn</a>(int column);</td></tr>
			<tr><td align="right">bool </td><td><a href="#removeColumns(int, int)">removeColumns</a>(int column, int count);</td></tr>
			<tr><td align="right">BObject* </td><td><a href="#object(int, int)">object</a>(int row, int column) const;</td></tr>
			<tr><td align="right">BWidget* </td><td><a href="#widget(int, int)">widget</a>(int row, int column) const;</td></tr>
			<tr><td align="right">BLayout* </td><td><a href="#layout(int, int)">layout</a>(int row, int column) const;</td></tr>
			<tr><td align="right">BSpacer* </td><td><a href="#spacer(int, int)">spacer</a>(int row, int column) const;</td></tr>
			<tr><td align="right">BSpring* </td><td><a href="#spring(int, int)">spring</a>(int row, int column) const;</td></tr>
			<tr><td align="right">BRect </td><td><a href="#cellRect(int, int)">cellRect</a>(int row, int column);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#setHost(BWidget*)">setHost</a>(BWidget* host);</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#dirty(const BObject*)">dirty</a>(const BObject* object) const;</td></tr>
			<tr><td align="right">virtual Align </td><td><a href="#align(const BObject*)">align</a>(const BObject* object) const;</td></tr>
			<tr><td align="right">virtual const BRect& </td><td><a href="#area(const BObject*)">area</a>(const BObject* object) const;</td></tr>
			<tr><td align="right">virtual int </td><td><a href="#count()">count</a>() const;</td></tr>
			<tr><td align="right">virtual BObject* </td><td><a href="#object(int)">object</a>(int pos) const;</td></tr>
			<tr><td align="right">virtual BWidget* </td><td><a href="#widget(int)">widget</a>(int pos) const;</td></tr>
			<tr><td align="right">virtual BLayout* </td><td><a href="#layout(int)">layout</a>(int pos) const;</td></tr>
			<tr><td align="right">virtual BSpacer* </td><td><a href="#spacer(int)">spacer</a>(int pos) const;</td></tr>
			<tr><td align="right">virtual BSpring* </td><td><a href="#spring(int)">spring</a>(int pos) const;</td></tr>
			<tr><td align="right">virtual BObject* </td><td><a href="#find(const BString&)">find</a>(const BString& name) const;</td></tr>
			<tr><td align="right">virtual BWidget* </td><td><a href="#findWidget(const BString&)">findWidget</a>(const BString& name) const;</td></tr>
			<tr><td align="right">virtual BLayout* </td><td><a href="#findLayout(const BString&)">findLayout</a>(const BString& name) const;</td></tr>
			<tr><td align="right">virtual BSpacer* </td><td><a href="#findSpacer(const BString&)">findSpacer</a>(const BString& name) const;</td></tr>
			<tr><td align="right">virtual BSpring* </td><td><a href="#findSpring(const BString&)">findSpring</a>(const BString& name) const;</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#contain(const BWidget*)">contain</a>(const BWidget* widget) const;</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#contain(const BLayout*)">contain</a>(const BLayout* layout) const;</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#contain(const BSpacer*)">contain</a>(const BSpacer* spacer) const;</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#contain(const BSpring*)">contain</a>(const BSpring* spring) const;</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#remove(BWidget*)">remove</a>(BWidget* widget);</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#remove(BLayout*)">remove</a>(BLayout* layout);</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#remove(BSpacer*)">remove</a>(BSpacer* spacer);</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#remove(BSpring*)">remove</a>(BSpring* spring);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#clear()">clear</a>();</td></tr>
			<tr><td align="right">virtual BSizePolicy </td><td><a href="#sizePolicy()">sizePolicy</a>() const;</td></tr>
			<tr><td align="right">virtual BSize </td><td><a href="#sizeHint()">sizeHint</a>() const;</td></tr>
			<tr><td align="right">virtual BSize </td><td><a href="#minSize()">minSize</a>() const;</td></tr>
			<tr><td align="right">virtual BSize </td><td><a href="#maxSize()">maxSize</a>() const;</td></tr>
			<tr><td align="right">virtual BSize </td><td><a href="#size()">size</a>() const;</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#adjust()">adjust</a>() const;</td></tr>
		</table>
		<h2>protected</h2>
		<table id="protected"><tr><td align="right">virtual bool </td><td><a href="#event(const BEvent&)">event</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#styleEvent(const BEvent&)">styleEvent</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#freshEvent(const BEvent&)">freshEvent</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#paintEvent(const BEvent&)">paintEvent</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#mouseEnterEvent(const BMouseEvent&)">mouseEnterEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#mouseLeaveEvent(const BMouseEvent&)">mouseLeaveEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#mousePressEvent(const BMouseEvent&)">mousePressEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#mouseReleaseEvent(const BMouseEvent&)">mouseReleaseEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#mouseMoveEvent(const BMouseEvent&)">mouseMoveEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
		</table>
		<div id="desc">
			<h2>Detailed Description : </h2>
			<p/>
		</div>
		<h2 id="docs">Member Documentation</h2>
		<div id="BGridLayout(BWidget*)">
			<h3>BGridLayout(BWidget* host = 0);</h3>
		</div>
		<div id="BGridLayout(const BString&,BWidget*)">
			<h3>BGridLayout(const BString& name, BWidget* host = 0);</h3>
		</div>
		<div id="BGridLayout(Policy, Policy,BWidget*)">
			<h3>BGridLayout(Policy widthPolicy, Policy heightPolicy, BWidget* host = 0);</h3>
		</div>
		<div id="~BGridLayout()">
			<h3>~BGridLayout();</h3>
		</div>
		<div id="setSpacing(int)">
			<h3>void setSpacing(int spacing);</h3>
		</div>
		<div id="setColumnSpacing(int)">
			<h3>void setColumnSpacing(int spacing);</h3>
		</div>
		<div id="columnSpacing()">
			<h3>int columnSpacing() const;</h3>
		</div>
		<div id="setRowSpacing(int)">
			<h3>void setRowSpacing(int spacing);</h3>
		</div>
		<div id="rowSpacing()">
			<h3>int rowSpacing() const;</h3>
		</div>
		<div id="setHandleSize(const BSize&)">
			<h3>void setHandleSize(const BSize& handleSize);</h3>
		</div>
		<div id="handleSize()">
			<h3>const BSize& handleSize() const;</h3>
		</div>
		<div id="setSplitable(bool)">
			<h3>void setSplitable(bool splitable);</h3>
		</div>
		<div id="splitable()">
			<h3>bool splitable() const;</h3>
		</div>
		<div id="setRowCount(int)">
			<h3>bool setRowCount(int rowCount);</h3>
		</div>
		<div id="rowCount()">
			<h3>int rowCount() const;</h3>
		</div>
		<div id="setColumnCount(int)">
			<h3>bool setColumnCount(int columnCount);</h3>
		</div>
		<div id="columnCount()">
			<h3>int columnCount() const;</h3>
		</div>
		<div id="setAlign(int, int, Align)">
			<h3>bool setAlign(int row, int column, Align align);</h3>
		</div>
		<div id="align(int, int)">
			<h3>Align align(int row, int column) const;</h3>
		</div>
		<div id="setAlign(BObject*, Align)">
			<h3>bool setAlign(BObject* object, Align align);</h3>
		</div>
		<div id="align(BObject*)">
			<h3>Align align(BObject* object) const;</h3>
		</div>
		<div id="setStretch(int, int, const BSizeStretch&)">
			<h3>bool setStretch(int row, int column, const BSizeStretch& stretch);</h3>
		</div>
		<div id="stretch(int, int)">
			<h3>const BSizeStretch& stretch(int row, int column) const;</h3>
		</div>
		<div id="setStretch(BObject*, const BSizeStretch&)">
			<h3>bool setStretch(BObject* object, const BSizeStretch& stretch);</h3>
		</div>
		<div id="stretch(BObject*)">
			<h3>const BSizeStretch& stretch(BObject* object) const;</h3>
		</div>
		<div id="setColumnStretch(int, float)">
			<h3>bool setColumnStretch(int column, float stretch);</h3>
		</div>
		<div id="columnStretch(int)">
			<h3>float columnStretch(int column) const;</h3>
		</div>
		<div id="setRowStretch(int, float)">
			<h3>bool setRowStretch(int row, float stretch);</h3>
		</div>
		<div id="rowStretch(int)">
			<h3>float rowStretch(int row) const;</h3>
		</div>
		<div id="setColumnPolicy(int, Policy)">
			<h3>bool setColumnPolicy(int column, Policy policy);</h3>
		</div>
		<div id="columnPolicy(int)">
			<h3>Policy columnPolicy(int column) const;</h3>
		</div>
		<div id="setRowPolicy(int, Policy)">
			<h3>bool setRowPolicy(int row, Policy policy);</h3>
		</div>
		<div id="rowPolicy(int)">
			<h3>Policy rowPolicy(int row) const;</h3>
		</div>
		<div id="setWidget(int, int, BWidget*,Align)">
			<h3>bool setWidget(int row, int column, BWidget* widget, Align align = Align_Center);</h3>
		</div>
		<div id="setLayout(int, int, BLayout*,Align)">
			<h3>bool setLayout(int row, int column, BLayout* layout, Align align = Align_Center);</h3>
		</div>
		<div id="setSpacer(int, int, BSpacer*,Align)">
			<h3>bool setSpacer(int row, int column, BSpacer* spacer, Align align = Align_Center);</h3>
		</div>
		<div id="setSpring(int, int, BSpring*,const BSizeStretch&)">
			<h3>bool setSpring(int row, int column, BSpring* spring, const BSizeStretch& stretch = 99999.0f);</h3>
		</div>
		<div id="setSpacer(int, int, const BSize&,Align)">
			<h3>BSpacer* setSpacer(int row, int column, const BSize& size, Align align = Align_Center);</h3>
		</div>
		<div id="setSpring(int, int,const BSizeStretch&)">
			<h3>BSpring* setSpring(int row, int column, const BSizeStretch& stretch = 99999.0f);</h3>
		</div>
		<div id="insertWidget(BWidget*,Align)">
			<h3>bool insertWidget(BWidget* widget, Align align = Align_Center);</h3>
		</div>
		<div id="insertLayout(BLayout*,Align)">
			<h3>bool insertLayout(BLayout* layout, Align align = Align_Center);</h3>
		</div>
		<div id="insertSpacer(BSpacer*,Align)">
			<h3>bool insertSpacer(BSpacer* spacer, Align align = Align_Center);</h3>
		</div>
		<div id="insertSpring(BSpring*,const BSizeStretch&)">
			<h3>bool insertSpring(BSpring* spring, const BSizeStretch& stretch = 99999.0f);</h3>
		</div>
		<div id="insertSpacer(const BSize&,Align)">
			<h3>BSpacer* insertSpacer(const BSize& size, Align align = Align_Center);</h3>
		</div>
		<div id="insertSpring(const BSizeStretch&)">
			<h3>BSpring* insertSpring(const BSizeStretch& stretch = 99999.0f);</h3>
		</div>
		<div id="remove(int, int)">
			<h3>bool remove(int row, int column);</h3>
		</div>
		<div id="removeRow(int)">
			<h3>bool removeRow(int row);</h3>
		</div>
		<div id="removeRows(int, int)">
			<h3>bool removeRows(int row, int count);</h3>
		</div>
		<div id="removeColumn(int)">
			<h3>bool removeColumn(int column);</h3>
		</div>
		<div id="removeColumns(int, int)">
			<h3>bool removeColumns(int column, int count);</h3>
		</div>
		<div id="object(int, int)">
			<h3>BObject* object(int row, int column) const;</h3>
		</div>
		<div id="widget(int, int)">
			<h3>BWidget* widget(int row, int column) const;</h3>
		</div>
		<div id="layout(int, int)">
			<h3>BLayout* layout(int row, int column) const;</h3>
		</div>
		<div id="spacer(int, int)">
			<h3>BSpacer* spacer(int row, int column) const;</h3>
		</div>
		<div id="spring(int, int)">
			<h3>BSpring* spring(int row, int column) const;</h3>
		</div>
		<div id="cellRect(int, int)">
			<h3>BRect cellRect(int row, int column);</h3>
		</div>
		<div id="setHost(BWidget*)">
			<h3>virtual void setHost(BWidget* host);</h3>
		</div>
		<div id="dirty(const BObject*)">
			<h3>virtual bool dirty(const BObject* object) const;</h3>
		</div>
		<div id="align(const BObject*)">
			<h3>virtual Align align(const BObject* object) const;</h3>
		</div>
		<div id="area(const BObject*)">
			<h3>virtual const BRect& area(const BObject* object) const;</h3>
		</div>
		<div id="count()">
			<h3>virtual int count() const;</h3>
		</div>
		<div id="object(int)">
			<h3>virtual BObject* object(int pos) const;</h3>
		</div>
		<div id="widget(int)">
			<h3>virtual BWidget* widget(int pos) const;</h3>
		</div>
		<div id="layout(int)">
			<h3>virtual BLayout* layout(int pos) const;</h3>
		</div>
		<div id="spacer(int)">
			<h3>virtual BSpacer* spacer(int pos) const;</h3>
		</div>
		<div id="spring(int)">
			<h3>virtual BSpring* spring(int pos) const;</h3>
		</div>
		<div id="find(const BString&)">
			<h3>virtual BObject* find(const BString& name) const;</h3>
		</div>
		<div id="findWidget(const BString&)">
			<h3>virtual BWidget* findWidget(const BString& name) const;</h3>
		</div>
		<div id="findLayout(const BString&)">
			<h3>virtual BLayout* findLayout(const BString& name) const;</h3>
		</div>
		<div id="findSpacer(const BString&)">
			<h3>virtual BSpacer* findSpacer(const BString& name) const;</h3>
		</div>
		<div id="findSpring(const BString&)">
			<h3>virtual BSpring* findSpring(const BString& name) const;</h3>
		</div>
		<div id="contain(const BWidget*)">
			<h3>virtual bool contain(const BWidget* widget) const;</h3>
		</div>
		<div id="contain(const BLayout*)">
			<h3>virtual bool contain(const BLayout* layout) const;</h3>
		</div>
		<div id="contain(const BSpacer*)">
			<h3>virtual bool contain(const BSpacer* spacer) const;</h3>
		</div>
		<div id="contain(const BSpring*)">
			<h3>virtual bool contain(const BSpring* spring) const;</h3>
		</div>
		<div id="remove(BWidget*)">
			<h3>virtual bool remove(BWidget* widget);</h3>
		</div>
		<div id="remove(BLayout*)">
			<h3>virtual bool remove(BLayout* layout);</h3>
		</div>
		<div id="remove(BSpacer*)">
			<h3>virtual bool remove(BSpacer* spacer);</h3>
		</div>
		<div id="remove(BSpring*)">
			<h3>virtual bool remove(BSpring* spring);</h3>
		</div>
		<div id="clear()">
			<h3>virtual void clear();</h3>
		</div>
		<div id="sizePolicy()">
			<h3>virtual BSizePolicy sizePolicy() const;</h3>
		</div>
		<div id="sizeHint()">
			<h3>virtual BSize sizeHint() const;</h3>
		</div>
		<div id="minSize()">
			<h3>virtual BSize minSize() const;</h3>
		</div>
		<div id="maxSize()">
			<h3>virtual BSize maxSize() const;</h3>
		</div>
		<div id="size()">
			<h3>virtual BSize size() const;</h3>
		</div>
		<div id="adjust()">
			<h3>virtual bool adjust() const;</h3>
		</div>
		<div id="event(const BEvent&)">
			<h3 id="event(const BEvent&)">virtual bool event(const BEvent& event);</h3>
		</div>
		<div id="styleEvent(const BEvent&)">
			<h3 id="styleEvent(const BEvent&)">virtual void styleEvent(const BEvent& event);</h3>
		</div>
		<div id="freshEvent(const BEvent&)">
			<h3 id="freshEvent(const BEvent&)">virtual void freshEvent(const BEvent& event);</h3>
		</div>
		<div id="paintEvent(const BEvent&)">
			<h3 id="paintEvent(const BEvent&)">virtual void paintEvent(const BEvent& event);</h3>
		</div>
		<div id="mouseEnterEvent(const BMouseEvent&)">
			<h3 id="mouseEnterEvent(const BMouseEvent&)">virtual bool mouseEnterEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
		<div id="mouseLeaveEvent(const BMouseEvent&)">
			<h3 id="mouseLeaveEvent(const BMouseEvent&)">virtual bool mouseLeaveEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
		<div id="mousePressEvent(const BMouseEvent&)">
			<h3 id="mousePressEvent(const BMouseEvent&)">virtual bool mousePressEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
		<div id="mouseReleaseEvent(const BMouseEvent&)">
			<h3 id="mouseReleaseEvent(const BMouseEvent&)">virtual bool mouseReleaseEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
		<div id="mouseMoveEvent(const BMouseEvent&)">
			<h3 id="mouseMoveEvent(const BMouseEvent&)">virtual bool mouseMoveEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
	</body>
</html>